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#glsl

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@hey2d 0
about 9 hours ago
learning
Drawing Curves with Math Using `pow()` - lesson 5 - GLSL This is the fifth post in the GLSL learning series. Previous posts: Learning GLSL as a Beginner Understanding gl_Position : My First Real Vertex Shader Fragment…
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0.657 BBHO
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@hey2d 0
about 23 hours ago
coding
Creating a Procedural Night Sky and Stars in GLSL When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped together while others sit alone.…
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@hey2d 0
about 5 hours ago
learning
Colors in GLSL: A Beginner’s Guide to Shaders and Color Control Color in GLSL is one of the first things that makes shader programming feel alive. You go from abstract math to something visible, expressive, and instantly creative. At its core, GLSL color
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0.467 BBHO
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@hey2d 0
about 20 hours ago
learning
Fragment Shaders Made Simple: What gl-FragColor Does This is a fragment shader written in GLSL (used in WebGL / Three.js / TouchDesigner-style pipelines). This is the 3rd post in the GlSL learning series. Learning GLSL…
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@hey2d 0
about 20 hours ago
learning
Understanding gl-Position: My First Real Vertex Shader This is part 2 of learning about GlSL: This is a very common vertex shader , especially in libraries like Three.js. const vshader = `
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0.535 BBHO
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@hey2d 0
1 day ago
coding
Creating Procedural Smoke in GLSL Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of sharp movements, smoke relies on…
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@hey2d 0
1 day ago
coding
Creating Procedural Water in GLSL Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky so clearly that it almost looks like…
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@hey2d 0
about 23 hours ago
coding
Creating Procedural Galaxies and Nebulas in GLSL Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Others glow purple, pink, or…
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@hey2d 0
3 days ago
glsl
Moving Shapes in GLSL: Understanding Coordinate Translation One of the first mistakes beginners make is trying to move a shape directly. In reality, that's not what happens. The shape never moves. Instead, we move the coordinate…
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@hey2d 0
3 days ago
coding
Combining Translation, Rotation, and Scaling in GLSL By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, game effect, motion graphic, or…
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0.854 BBHO
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