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#coding

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@hey2d 0
13 days ago
Town Square
Gradients: When Color Learns About Position In the previous lesson, Your First Shader: Painting the Entire Screen One Color , we learned that a shader can fill the entire canvas with a single color by writing values…
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0.682 BBHO
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@hey2d 0
15 days ago
learning
When Color Learns to Breathe — A Shader That Swaps Mood Over Time Lesson: 8 There’s something strangely alive about this kind of shader. Nothing moves, nothing is drawn in the traditional sense, yet the screen never stays the same. It quietly…
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0.551 BBHO
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@hey2d 0
17 days ago
coding
Creating Procedural Galaxies and Nebulas in GLSL Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Others glow purple, pink, or…
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0.826 BBHO
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@hey2d 0
17 days ago
coding
Creating a Procedural Night Sky and Stars in GLSL When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped together while others sit alone.…
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0.715 BBHO
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@hey2d 0
17 days ago
coding
Creating Procedural Smoke in GLSL Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of sharp movements, smoke relies on…
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0.568 BBHO
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@hey2d 0
17 days ago
coding
Creating Procedural Water in GLSL Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky so clearly that it almost looks like…
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0.555 BBHO
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@hey2d 0
18 days ago
coding
Scaling Shapes in GLSL: Making Procedural Graphics Grow and Shrink If you've ever zoomed into a map, resized an image, or watched a button grow when you hover over it, you've seen scaling in action. Scaling is simply changing the size of…
170
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0.865 BBHO
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@hey2d 0
17 days ago
coding
Creating Procedural Wood Grain in GLSL Look at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectly smooth. They bend. They…
88
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0.511 BBHO
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@hey2d 0
17 days ago
coding
Creating a Procedural Marble Texture in GLSL Walk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab contains flowing veins. Some areas are…
100
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0.514 BBHO
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@hey2d 0
18 days ago
coding
Combining Translation, Rotation, and Scaling in GLSL By themselves, translation, rotation, and scaling are useful. Together, they become incredibly powerful. Almost every animated shader, game effect, motion graphic, or…
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0.425 BBHO
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