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@hey2d
0
2 days ago
glsl
Going Further with `cos()`: Building More Natural Animations
In the previous tutorial, we learned how to use the sin() function to animate shaders. By combining it with uTime , we created moving gradients, pulsing colors, and our first…
@hey2d
0
9 days ago
glsl
Going Further with `cos()`: Building More Natural Animations
In the previous tutorial, we learned how to use the sin() function to animate shaders. By combining it with uTime , we created moving gradients, pulsing colors, and our first…
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