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#wiv

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@hey2d 0
2 days ago
glsl
Going Further with `cos()`: Building More Natural Animations In the previous tutorial, we learned how to use the sin() function to animate shaders. By combining it with uTime , we created moving gradients, pulsing colors, and our first…
88
0
1
0.505 BBHO
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@hey2d 0
9 days ago
glsl
Going Further with `cos()`: Building More Natural Animations In the previous tutorial, we learned how to use the sin() function to animate shaders. By combining it with uTime , we created moving gradients, pulsing colors, and our first…
100
0
0
1.089 BBHO
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