HOLOZING: OFFICIAL DATE! Alpha Vials Opening on November 2nd - What You Need to Know!

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(Edited)

P.S.: I posted on the Holozing Community and forgot to include @zing.fund as a 10% beneficiary. However, I will make the proportional transfer after the publication is paid as a sign of my partnership with the community.

Holozing has finally announced the official date for the opening of the Alpha Vials. After a period of waiting and overcoming logistical challenges, the date set for the big event is November 2nd, at 6 PM GMT, or 3 PM if you live in Brazil. This moment marks a turning point in the game's development, allowing you to discover the creatures and items awaiting you inside your vials.

The process will be immediate; the Alpha Vial will be burned, giving way to items that, for now, will not be NFT and will be outside the Hive chain.

In the video above, I read the announcement post with you and explain all the new features the game will bring.

So, tell me, how many Vials do you plan to open?


Holozing finalmente anunciou a data oficial para a abertura dos Frascos Alpha. Após um período de espera e superando desafios logísticos, a data marcada para o grande evento é 02 de Novembro, às 18h GMT, ou 15h se você morar no Brasil. Este momento marca um ponto de virada no desenvolvimento do jogo, permitindo que você descubra as criaturas e os itens que aguardam dentro de seus vials.

O processo será imediato, o Alpha Vial será queimado, dando lugar aos itens que por enquanto não serão NFT e estarão fora da cadeia da Hive.

No video acima, eu leio com vocês a publicação de anúncio e explico todas as novidades que o jogo trará.

Mas e ai, me conta, quantos Vials você pretende abrir?

Posted Using INLEO



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I used youtube's auto-generated subtitles with translation, but I thought I'd weigh in on some things about the creatures you may not be familiar with/may not have been obvious from the announcement post.

Each of the 4 stats has its own rng roll from 0 to 100,000. Health will roll between 0-100,000, if it lands under 50,000, it means uncommon (green) rarity, under 75,000 means rare (blue), etc, with holo rarity being above 99,900 (0.1% chance).

This roll occurrs 4 times, so you can have a varying difference between each of the 4 stats, one creature can have 3 green stats and 1 holo for instance. The average is also calculated in a simple way, you take all 4 values and add them together and divide by 4, this reflects on the "level button" as to what the average is and this is required for a creature to receive the "holomax" skin hue if average stats are above holo (over 99,900 together).

Naturally this is not very likely, you have to roll over 99,999 (0.1%) 4 times in a row for a starter creature to be holo during the opening. I expect this not to happen at all unless someone is very lucky considering we'll only be selling 3800+ vials. But that's okay as this is planned this way, because when playing comes live, you'll have the opportunity to increase the rarity scores of creatures by battling them against opposing creature types. This means that for every level up if your creature has consistently battled types that counter it (for example fire vs water type), you'll increase your rarity score slightly. Meaning that a creature with a stat at epic/legendary could technically reach holo over 30-50 levels.

Lastly, radiant has its own skin chance at 3%, this one is not based off of stats at all and is just random, you can have a radiant creature with low rarity score or high. Same goes for card foils (8% gold and 2% diamond).

The general idea is that as a collector/player, you're going to want to have a collection of all starters in various foils/radiant/stats. For instance and I speak for myself here, it'd be amazing to have all 4 starters in diamond foil and holo stats at max level as that'd look quite amazing (something you'll be able to witness when you open them), or for instance having wrackoo which is green in full green stats and green type card for aesthetics. Collectors will needless to say have a lot to do if they're going for certain sets and we will definitely introduce different achievements for people holding certain aesthetic sets (like having one of all starters in gold/diamond foil/certain stats, etc) which would mean more zing rewards as long as they keep them in the inventory.

This also brings me to my next point. Alpha creatures will still have a low chance of existing in beta vials (potentially 10% chance vs 90% chance for beta creatures), their odds will be slightly lower for stat rarity (instead of 0-50,000 for green rarity it may be 0-55,000, etc) but more importantly they'll be in different card arts since they're coming from beta vials. This is because we don't wanna limit certain creatures ultimately to the amount of alpha vials we managed to sell when we were still starting out, but for collectors they may have a hard time finding alpha creatures inside alpha cards later on.

Which also brings some importance to the empty alpha capture cards which you can get 1-6 out of with similar odds (8% for gold and 2% for diamond), these will be scarce forever and never be minted again in this alpha design. Thus players should be very careful what kind of creatures they place in them when battling to try determine if the stats are "worth" capturing them within an alpha card or when they run into radiant creatures as to not waste too many alpha cards as they're very limited based off of alpha vials.

Gonna check the rest of the video now, lol.

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Thank you very much for the clarifications, you answered many doubts that remained in my mind and that is why I was unable to convey them in the video. I will make these notes in the video on the 2nd when I open my Alpha Vial.

I picked up on your habit of putting the video on YouTube, so anyone in another language can watch it with the resource it offers, but ATTENTION, the fact that there is also a cat hovering over my videos was not an intention to copy, she is very well-rounded and likes to appear, haha.

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Haha, it was quite cute, how old is she?

Mew likes to walk past my monitor table now and then as well for attention. xD

Looking forward to your opening vid! I have quite a few vials to open as well 😁

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@themarkymark @buildawhale @acidyo @ocdb

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Take a look at this first

Hello everyone I hope you are all good and well today in this post is some of the evidence to prove my case

If you didn't know I've been getting downvoted for a long time on Hive

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I've been labelled a lot of things on Hive 😂 by the biggest farmers scammers and downvoters

Actions speak louder than any words do especially when them words are coming from a compolsive liars

I will keep updating this post when I get time

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She's only 4 months old, I need to take her to be spayed soon.

Most of the time she's on my lap trying to climb onto the computer desk; sometimes I get scolded because she still doesn't understand that she can't bite the cables. And how old is yours?

image.png

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About the capture cards, you're correct that you can only capture certain creature types with the type of the card, however gold and diamond allow you to capture any type.

There's no alpha card for other types such as normal/ice/flying/etc, only gold and diamond will work for them. However there'll be different card designs u can craft for other types.

This places even more importance on the gold and diamond cards and is a reason we increased the odd chance for gold and diamond in the end as to allow more creature types to be captured with them.

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Healers will synergize slightly with different types, forest healer, for instance with grass and bug types, but this doesn't mean that other healers can't heal them. No restrictions there. It's just that certain healer classes receive a small boost both in terms of healing creatures and when battling against such creature types. I.e. a forest healer can for instance heal a grass type more (or certain benefits not always equaling more healing), but also provide defense/resistances to a friendly creature when battling against grass types.

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