Social Media Challenge - Taunting To Victory Through Helheim Demon

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Prelude
Good day to all, hope that all of you are having a good week so far and having many memorable and interesting battles in Splinterlands. Today I will be doing a battle sharing where both me and my opponent used death splinter but the key difference amongst us is Helheim Demon whom taunts all the damage towards it, keeping the rest of the lineup safe to slowly gain me advantage before we strike back and grab the win.

Just a little recap for everyone on the taunt ability:

Taunt - Draws the attacks of enemy units. Does not affect Reach, Scattershot, Wingbreak, or enemy units in the first position.

In simple terms, a damage soaking magnet. And honestly speaking, it is quite a good ability to ensure your cards don't get taken out fast and today match is also a target practice ruleset which all the more needed the taunt.

Now let's go right into the match.

Battle Sharing

Reference Battle
Battle Link: https://splinterlands.com/battle/sl_4e102791696707b5df7edbbbfe033f29?ref=vaynard86

Ruleset: Target Practice
Mana Limit: 44

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Selection Analysis
We have only 2 splinters available for selection - Life and Death. For me, both of this 2 splinters, I do not have main set archons, so I will have to rely on my foundation archons of which are good alternatives to those archons from the main sets.

So here is my selection of the lineup. This match I will be using Thalgrimore, the foundation death splinter archon which gives -1 health to opponent cards. Leading the lineup will be my favourite good value Halfling Refugee at 1 mana and 3 attack. And in the 2nd position, I used Thraghun which is great as it has double attack and definitely loads of value functioning at position 2. The third card is Helheim Demon, the card that taunts and soak up all the backline damage, has flying and decent stats too. Next is Arachne Weaver which is important with the corrupted healing to help keep cards alive longer. Following which is Meriput Slinger which is really good by slowing down the speed of the card it successfully strike and hits real hard. Lastly will be Shadowfey Sheik which has life leech and flying to serve as a backline in case too many sneak cards and the life leech can serve as a form of healing.

On my opponent end, my opponent used exactly the same archon as me which level sets everything in terms of archon advantage. Leading the front is Ujurak Brave which actually not an easy card to face because it has silence and reduces the magic attack of my lineup magic attackers. To make matters worse, Dark Arborist is also fielded to make my melee attacks reduced. This card is followed by 2 foundation cards which I always see in frontier matches, Little Sister and Sorrow Harvester whom both strikes for 2 magic attack and Little Sister has life leech as well. Opponent also used Arachne Weaver for corrupted healing and Meriput Slinger for the speed reduction.

An interesting lineup from my opponent which had loads of similarities to mine but a level higher as opponent using a level 3 archon. Main difference coming in the frontline and I did made mana for fielding Helheim Demon who I deem will be instrumental in such a matchup.

So let's get right on to the round by round synopsis.

Round by Round Synopsis

Round 1 - Things move off to a very fast pace match with my side taking out 2 cards from my opponent's lineup, Dark Aborist and Little Sister. Every attack was flinged toward them and they cannot handle the incoming damage and fell. Heimheim Demon took loads of punishment while the rest of the team stayed healthy.

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Round 2 - While the start of the turn saw Helheim Demon falling, it had already done a great job by taking so much punishment while the rest of the lineup continued adding pressure by clearing Sorrow Harvester and Arachne Weaver. And with a relatively intact lineup, we have 2 more cards on opponent lineup to take care of.

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Round 3 - A round where all we need is to shave off the remaining health on opponent cards and we managed to do so with Shadowfey Sheik landing the fatal blow on Meriput Slinger to gain the victory!

Battle Summary
A very nice match up where we saw how Helheim Demon taking up all the damage and allowing the remaining cards to just strike my opponent cards and clearing card by card. I think this is crazy even when opponent had strong cards, without the taunt, the cards were vulnerable to attacks especially those with slightly lower health, will not be able to stand the snipe. With a target board to soak up the damage, I can keep the fire power up for a longer period and that's why we can end the match real fast.

Wrap Up
Thank you all for dropping by the post and walking through with me the various strategies and gameplay that I wanted to share with the community so that everyone improve their gameplay. If you have good strategies on how I can even better my selection, do share with me in the comments.

See you next time!

I am currently part of PIZZA, an active gaming and creative arts crypto community on the HIVE blockchain and part of PIZZA guild. Popular cryto games such as SPLINTERLANDS, RISING STAR and HASHKINGS are actively discussed in this community.

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Till my next battle sharing, take care, stay safe and happy battling!

If you are keen on playing Splinterlands, feel free to join me via this link: https://next.splinterlands.com/register?ref=vaynard86

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17 comments
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Speed and fly make this card good, so it can probably dodge non magic attacks

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(Edited)

PIZZA!

$PIZZA slices delivered:
@relf87(3/15) tipped @vaynard86
bossingclint tipped vaynard86
houhou tipped vaynard86

Come get MOONed!

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The combination of Helheim Demon plus the corrupted healing to keep him alive longer works well. Nice work beating someone with a higher level summoner and some higher cards than you too.

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Thank you! Indeed this is an awesome combo that worked well for me.

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