RE: dCity Has Officially Shut Down

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This is an understatement... I remember being so excited about dCity and upon my return to hive a few months ago was really sad to see a swap page in place of the cool game that was once here...

I remember it had it's own internal market system... which was in a way much more lively / real then some of the other token exchanges / nft exchanges out there...
The thing about it was You were playing a game, so these sims that your buying or their upgrades i dont entirely remember the mechanics to a tee, but I remember it having an active buy and sells of like the pieces you could earn in the game and rather then a bunch of people waiting to get rich those items are going into use and it was just such a novel concept at the time that it was really exciting for me... It wasnt even just the game itself but the idea of okay here we go -> finally a foundation that could evolve into a grander scale usecase for crypto / tokens / nfts etc... Sadly the stuppid bubble of jpeg nft's overshadowed the usecase nfts... or game item mechanic nfts...



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You nailed what made dCity special.

It was not just a game. It felt alive because the internal market actually mattered. People were buying and selling because items had purpose, not because they were hoping to flip a jpeg later. Demand came from gameplay and progression, not speculation alone.

That is what made it feel real. You were interacting with an economy, not just a wallet. It felt like a foundation that could evolve into something bigger for crypto, tokens, and even NFTs as utility instead of collectibles.

The irony is that dCity did more of what people now claim they want, but it arrived before the noise took over. Once the jpeg bubble drowned everything out, the quieter experiments with real mechanics stopped getting oxygen.

That is the part that still stings. Not just losing the game, but losing the direction it hinted at.

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