RE: Splinterlands | The Ridiculous Costs That Kill New Player Adoption!

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Almost 4000 words! This is a very thought out post, you definitely still care about Splinterlands despite a lot of critique here. I recently watched @davemccoy YouTube video with Stever and David stated at the very beginning of their three hour video that if Splinterlands doesn't get new players then they will die.

So clearly Splinterlands leadership understands the importance of attracting new players. Hopefully Dave reads this and has a chance to think about and consider the many points brought up by you. I must say that even I am concerned here as when a player/youtuber like Steve considers Modern to be too expensive after buying maxed out sets of Rebellion and Conclave Arcana and is thinking of leaving Modern... I think he said he invested something like $16K into those two sets...

How are we going to attract AND retain new players?



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So clearly Splinterlands leadership understands the importance of attracting new players.

They understand it's needed but have no clue what needs to be done to make it happen and why everything they do is not working. All hopes pretty much is with a possible altcoin season, but it's the wrong approach as it only lasts that long before everything collapses in on itself again. It would however provide a great opportunity to get out.

More fundamental changes are needed to attarct and retain players but there has been no indication whatsoever of this. Simplt put, the game should be fun and addictive with a small barrier of entry. I'll likely make another post next week with all the steps lined out of how I believe it can be done properly.

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