My Towers at Soulkeep Level 3
When I reached level three in Soulkeep, I needed to choose towers that offered a good balance between power, control, and defense. After some thought and planning , I decided on four towers that I felt would make any fiends think a million times before approaching and they are Card Sharp - Gloom Owl - Tarantula Loom - Charnel Pit.
The first tower I chose was Card Sharp. Honestly, it was one of the towers I liked the most from the first moment. It looks like a ghost and quickly throws magic cards that deal lethal damage in a short time. It's very useful for eliminating enemies that appear suddenly and run quickly, as it finishes them off before they even get close.
The second tower was Gloom Owl. This owl looks calm, but it's not at all calm in battle. It throws poison feathers or small darts at enemies, and what I liked about it was its great balance. Its damage is moderate, its speed is reasonable, and its range isn't negligible, meaning you can rely on it as a support in any defensive plan.
As for the Tarantula Loom as it's a very tactical tower. It doesn't deal high damage, but it stops enemies in their tracks with that paralyze them. It's a brilliant idea, especially when you need to slow down incoming armies so you can prepare the rest of your defense.
Finally, I chose the Charnel Pit. This tower is literally insane! It throws explosive skulls at groups of enemies and does a great job in situations where enemies are swarming in close quarters. It feels like a terror tower, setting the whole place on fire.
This build allowed me to fend off any attack, regardless of its form. It balances fast attacks, freezes, and explosions. Each tower has a different personality, making the game even more fun.