Play2Earn 3 Games | 1-Year Earnings Breakdown!

2023-2024 Play2Earn Results Recap
I made this exact post 1 year ago (Link) breaking down my earnings along with the general sentiment about the individual games.
- Splinterlands 2023-2024 Earnings: 898$
I spend many hours playing Splinterlands which continued to be in a downtrend with assets going down in value, which made the actual earnings way less. - Mobile Minigames 2023-2024 Earnings: 559.30$
I played just 2-10 Minutes daily and this was the only game where over the course of a year the value of the token actually went up by +137% after it hit rock bottom the year before. - Sorare 2023-2024 Earnings: 1096$
The 1000$+ earned in sorare pretty much fully was countered by the asset values going down while I continued to enjoy the game.
2024-2025 Play2Earn Games Earnings
Game 1: Splinterlands
Splinterlands General Opinion
To me, 2024-2025 was the year that Splinterlands more or less fully lost me aside from any of the earnings. Previously, I still kind of had hoped that the potential of this game could be achieved. However, they just continue in a way where everything is done with an eye to save the economy which always comes at the cost of fun & gameplay.
- The Time Requirement to be a manual Splinterlands Player is just insane.
- The Pay2Win dynamics are off the chart
- The assests continue to be devalued at a crazy pace both by more card printing & Power creep
- There are too many cards, abilities, game rules which created fatigue
- The cost to be competitive is just stupid
- ...
I haven't yet sold any assets (which are all worth a fraction of what they used to sell for originally) and I'm no longer buying anything. All that I'm left doing is just run my archmage bot in Wild & now also Survival while manually playing the Brawls (which in 3 occasions I forgot and nobody in the guild really cares about it anymore)
Splinterlands Economy
The Card Market Cap pretty much stayed flat which actually means things went down as a ton more cards one again got printed including the Foundations Set.
In a 12-month time span where Bitcoin doubled in value, SPS just went up by 11% which honestly isn't the worst thing in the world as many other games totally got burried and gave up. So I have to hand it out to Splinterlands that they are still around. DEC however is still trading way below peg since the team are dumping their earnings in order to run the game and most importantly to get their big paychecks.
Splinterlands 2024-2025 Earning
These have been my 'earnings' from Splinterlands which include Ranked SPS Earnings from Wild & Survival, Rentals, Guild SPS Earnings, Soulkeep SPS Earnings, SPS Staking Rewards . Land Earnings, SPT Earnings, DEC Earnings from dumped Foundation Cards, Voucher Earnings. All minus the costs of Wild Tax & Bot Service. Hive Earnings from Blogging about Splinterlads are not included.
Everything added up to 464.46$ (at the $ value in case I would have sold each week). However, I continued to compound everything
SPS Holdings 1 Year Ago | SPS Holdings Now |
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Including some SPS that I bought wth Hive Earnings the 266194 SPS I held (1951$ at the time) were increased to 330491 SPS (2690$ Value). So roughly 64k Earnings in SPS while compounding everything which is 514$.
Card Collection Value 1 Year Ago | Card Collection Value Now |
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The main reason my asset values actually went up is because I used blogging earnings to expand my collection along the year mostly buying Max Level cards while they were cheap trading close to the burn value.
Splinterlands Conclusion
To be honest, based on last year when it comes down to the earnings in Splinterlands, it actually hasn't been a bad year despite the fact that assets continue to go down. My main disappointment though is the direction that Splinterlands has been heading with so many fundamental things that I disagree with which got me to a point where I only really am running a bot to play for me without much intention to put money in the game. More so, if there would be some hype I would more than happy to just sell my assets and fully get out and move on even though I would miss being part of the community.
Game 2: Mobile MiniGames
Mobile Minigames General Opinion
It has been 1594 Days since the official release of Mobile Minigames (Clash of Streamers / Athene AI Heroes) and I try to play it daily still 2 to 5 Minutes which is enough to claim my earnings and to make most of the progress. I haven't put any money in now for 2 years and just keep compounding my earnings . The devs pretty much moved on the all their AI and the game itself hasn't had any updates whatsoever. Even worse, the crypton generation calculator is broken which actually makes it useless to keep compounding as the earnings aren't going up. They are aware of if but still don't put any priority in fixing it. I guess the fear they have is by changing something they will make the build unstable while right now everything runs smoothly.
The good thing is that the game is still online and 'working' while they still aim to support the token when they find some success with the AI products. It remains the same pattern though, crazy hype that they are close to something big which might bring the buy wall back but months and years later nothing really shows for it. I still believe there is no real intention to scam and the bar is now set at 'nobody having lost money' for it to be a success.
I can't say I still enjoy the game but as a 2 minute daily habit it actually pays well even at current dumped token prices and I don't mind.
Mobile Minigames Economy
in 2023-2024 there was an overall increase of the token values. One year later though they have gone down a bit again
Coin | Price 2 Years ago | Price 1 Years ago | Price Now | Difference |
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PRPS | 0.059$ | 0.140$ | 0.09667$ | -31% |
DUBI | 0.116$ | 0.237$ | 0.1795$ | -24% |
There is still almost no liquidity so even a small buy pumps the price up and a small sell pushes the price down. I continue to be invested in PRPS mainly which I lock monthly and the DUBI earnings I tend to just sell and take profit on. To be honest, at 18% of the buy wall price currently it's actually not that bad.
Mobile Minigames Earnings
I continue to earn Crypton Passively at a rate around 15k a day on average which is around where it was a year ago. The 23,264 Million Crypton my account was worth lat year now grew to 29,875 Million Cryoton or a 28% increase. However, this is mostly tied op in exported skin where there would be no buyers for so yeah.
1 Year Ago Daily Crypton Generation
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Daily Crypton Generation Now
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Looking at the calcuted weekly earnings, they either are 80k Crypton each week or 160k Crypton each week. Over the year, I exported 4844 PRPS worth which at the current 0.0966$ price equals 468$ worth of earnings for playing 2 minutes daily at a price which still is 90% below peg.
Mobile Minigames Conclusions
I'm already glad that the game is still running despite the fact that the crypton calculations are broken. There is still some hope for PRPS & DUBI and I don't believe they have given up on it. At the same time though it feels like another year where they claim they are very close to "Poppin The Champagne" and everything from one day to another be fixed with massive money inflows from the AI products with nothing really happening and them moving on to the next thing.
Game 3: Sorare
Sorare General Opinion
Sorare is just another game that god crushed under the inflation. Everything is still up and running and there are some earnings. However the assets have been devalued like crazy, the difficulty level has gone up a lot and rewards are nothing more than a small chance to win a lottery. I haven't put any money in during the last 2 years and now recently started to get money out also. Thinks kind of have improved compared to last season in terms of how enjoyable it is to play since it takes less time to submit lineups while the crafting has become more enjoyable.
The fact that I got super lucky twice also helped a lot. Overall I keep playing while I'm looiking to get money out without any expectations.
Sorare Earnings
I pretty much had 2 lucky draws with Vanaken Limited which I sold for 50$+ (right now it goes for around half that price) and Trincão Rare which I sold for 230$+ (right now it goes around over half the price includig the Sorare 50% Dicount)
All the Earnings over the year added up to 631$ over last year which certainly isn't bad but I needed crazy luck for that to draw 2 Sorare Stars
Sorare Conclusion
Sorare suffers from the same issue with assets being devalued which makes it impossible to invest in the game without an expectation to lose a lot of money. I still enjoy playing it while I'm getting my earnings and funds out while I continue to play with classic cards.
Earnings Summary 2024-2025
- Splinterlands 2024-2025 Earnings: 464$ (Last Year 898$)
- Mobile Minigames 2024-2025 Earnings: 468$ (Last Year 559$)
- Sorare 2024-2025 Earnings: 631$ (Last Year 1096$)
Combined: 1563$ Earnings
*** Not counting the constant asset devaluation!
Overall Conclusion
So far there has not been a successfull Play2Earn game because they all take the wrong approach of making sure players can earn enough so there is adoption early on for which the price needs to be paid later down the line as the asset values collapse and no new players want to get in. What they should focus on insead is making sure asset values hold up while the game is as fun as possible where the actual earnings are a nice little extra. It just sucks big time to see your assets go down and down and down. Play2Earn is never ever going to get adopted with ponzi models like this and I'm also kind of done with them.
Interesting report on your earnings, thanks for the write-up.
I do think a Play2Earn model can work eventually. It will have to be the right mix of true fun gameplay, plus ownership of assets, plus some sort of outside income (IMO) from marketing, ads, etc. Sadly, it might be a long time, or never, before we see a model like this somewhere in gaming.
Indeed, I'm also sure it can work, but so far I don't believe there is a single play2earn game who was succesfull. The temptation to make it a collapsing Ponzi is just too big, since that is the best way to actually get users at the start.
The only game I know is splinterlands and your reward is great with almost $900. You're doing great in gaming segment
The earnings this year were cut in half to 464$ compared to the 898$ the year before. However, this doesn't include the constant value decline of the assets. I don't think there are many who actually are up on their Splinterlands Journey over time, and the only real way to do so, I would argue, is to focus on making 2 Weekly blog posts about the game joining the challenges.
Anyone who comes in and buys packs eventually will get crushed financially as what they can earn never matches what they will lose in asset values unless they get crazy lucky. Anyone also can very quickly see this by looking at card prices of older cards. You pay 4$ for a pack that most of the time will include 4 commons and 1 rare (burn value of 0.04$ at DEC Peg), while a max-level old common card on the market that includes 400 copies costs 2$.
That is the reason why there are no new players, aside from those who recently wanted to profit from the Free2Play Frontiers Mode, which also is seeing the first signs of collapse already.
That said, I still don't think it's that bad the earning that I actually got from Splinterlands last year. Especially since I don't really have to waste time playing anymore as nearly everything is automated. It's also hard to see many of my assets (which are all older cards) devalue even more as many of they are near DEC burn value.
I would like to know more about your opinion. BTW, useful information.
Here are the problems and the Solution fully broken down...
https://hive.blog/hive-13323/@costanza/splinterlands-or-how-this-could-fix-everything-
thanks
I am also not buying anything anymore in splinterlands, I can't stand the mafia wildpass for human players and cards out of modern are just trash then when they go out
Play2earn will never work as long as whoever plays earns, there has to be one side losing money and the other winning or you will end up with mass token dump over time, looks risingstar, crownrend etc
Indeed, the economics need to add up, which they don't right now, as you have a certain amount of money that comes in, with a large part that goes toward running the game and paying the google-like dev salaries, and not much left for actual rewards, so they come from value that is sucked out of older assets.
There needs to be a way for players can come in, trade some money for fun without an outlook or obligation to earn to eventually move on, which fuels the economy. Right now, the only way to play and have fun is to sell the farm and buy the full modern set, which will require you to make it your full-time job and which will see your asset values turn to dust.
I do see a way that would fix everything (Link), but that would require some actual programming instead of copy-pasting the same game mode 5x times, and they would need to step away from the Pay2win Dynamics and make it actually fun to play without the obligation to grind hours each day.
Yep, wages are ridiculous, a dev getting paid monthly like a CEO or a top politician in every European country? Just lol of course they end broken
In that post you pointed out all the problems, but as always the reply will be "you need to invest to play!! Use bot if you have no time!"... Then games die but ok...
I agree with you said about Splinterlands too. Last time I used to play daily but these days I just play brawls to battle alongside my friends. And I am gradually losing touch because there are too many new cards these days.