Crystal Cannon with Physical and Magical Damage
This tower isn't just any tower as it's a heavy card with extremely powerful capabilities. The first thing you'll notice when you place it on the ground is that its attack type is Area as this means it doesn't hit a single target, but rather an entire group around it. This alone is enough to turn the tide of the battle in an instant, especially if the enemy is attacking with several groups.
The tower also has only three uses, so you need to use it wisely. When do you place it? Where? It all makes a difference. But when used correctly, it makes a huge difference.
It also has a respectable Blast Range of 130, meaning it covers a wide area and can reach a large number of enemies. What's even nice is that each hit combines physical and magical damage, ranging from 65.0 to 105.0, meaning it can train all types of monsters, whether they're strong against magic or physical attacks.
But keep in mind that its Fire Interval is 4.5, meaning it's not the fastest tower to hit, but when it hits, it makes a difference.
Cards in Soulkeep aren't just tools and they're strategic weapons. You need to build your deck based on the enemy's nature, the map, and the waves coming in. A card like Crystal Cannon, if used at the right time so can save you from a devastating attack and win the game.
The game isn't about who has the most cards as it's about who knows how to use them correctly. And Crystal Cannon is one of the cards worth building your strategy around.
