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Part 9/11:

The core message is clear: consumers should not accept being treated as passive recipients of unfinished and overpriced products. The industry should be guided by the expectation that a full-priced game, on launch day, should be complete, polished, and fun. Anything less is unacceptable, and thanking developers for minimal updates only perpetuates this damaging cycle.

The gaming community must push back against toxic positivity and loud fanboy praise, speaking honestly about what needs to improve. Only through critical feedback and refusing to celebrate mediocrity can we restore consumer power and encourage developers to deliver quality from the start.

Why This Matters



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