RE: Valkyria Chronicles [Let's Play] - 24 - Feast of Spirits
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I don't really care about traits, at least in this playthrough. If I did "Everyone lives" run in the future, I'll care more about them.
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Totally fair for this run. When you go for an everyone-lives run, matching potentials to the map and pairing soldiers who like each other really smooths things out under crossfire. Dodging bad terrain quirks and allergy-type negatives alone can stop those surprise retreats. With the right mix, even open fields feel a lot less scary.
Yup, I just didn't realize its importance at the start, and didn't care about it after...