Let's Play "Final Fantasy Renaissance" - Part 52: CHAOS (Finale)
Final Fantasy Renaissance is a remixed fan-made remake of the original Final Fantasy for the NES. This game adds many playable classes and fun secrets to the RPG. Developed by Brandon (Renaissance Games) using Unity game engine.
The main mode for Final Fantasy Renaissance is the Renaissance Mode, which features a lot of new classes and features, while the Classic Mode is a faithful recreation of the original game without the known bugs. FFR is still in active development and might've changed by the time you read/watch this. Still, I',m having fun playing the current version.
In this playthrough, I chose 4 of the new classes for the party. I named them after HIVE platforms. INLEO the Trainer. Ecency the Blue Mage. PeakD the Evoker (Summoner.) and me, AHMAD, the Spoony Bard! I had fun choosing their names, and the party has better chemistry than I imagined!
Watch Here:
Youtube Playlist:
Playlist:
https://youtube.com/playlist?list=PLt3R7_tP1xaEzb4JwEYk-vV01BEcXVgYo
This is my final session of Final Fantasy Renaissance playthrough. Now, I attempt the Chaos dungeon again, (didn't train much since the last attempt, but I know what to expect now,) and I did a lot better than the first time.
After defeating the Four Fiends, I finally reached Chaos, which turned out to be Garland, (the first Tutorial Boss of the game,) who traveled in time for revenge.
The Chaos fight itself was a lot easier than I expected, though still challenging. The summon Bahamut seems to be particularly strong against him. If didn't have it, I wouldn't have won so easily.
What I love about the first Final Fantasy game is that its story is a Time Loop, and succeeding in breaking the Loop means that the Journey never happened in the first place... Kind of weird to have an RPG that tells you "Your Journey doesn't matter" but that's what makes it interesting in my option.
What do you think?
This concludes my Final Fantasy Renaissance playthrough. Thanks for Watching!
Posted Using INLEO